# Setup Demo Scenes

## **Demo Scenes**

After importing **Easy Code For Vivox** into your project from the **Unity Asset Store** open the scenes folder in **`Assets/EasyCodeForVivox/Demo Scenes`** you will see all the available demo scenes in the current version you have imported. The Chat demo scenes use the **TextMeshPro Unity UI** and come ready to use so you can see **Vivox** in action **ASAP** (As soon as possible). The **3d demo** scenes require **Unity's** **NetCodeForGameobjects.**

Inside of **`Assets/EasyCodeForVivox/Examples/Demo Scene Examples/`** folder you will see a script called **`EasyChatExample.cs`  or** **`Easy3DExample.cs`** The example scripts mentioned above are inheriting from **`EasyManager.cs`** Feel free to change the class name of the Example scripts or create your own by inheriting from **`EasyManager.cs`** as a base class. **EasyManager.cs** inherits from **MonoBehaviour** so you can attach it to a GameObject. **EasyExample.cs**  contains **higher level methods** (not as complex) to be able to access **Vivox functionality** to be used in void methods for buttons or UI elements in Unity.&#x20;

{% hint style="danger" %}
**\*\* Don’t change the name of `EasyManager.cs` . Create a copy of it and change its name and namespace**
{% endhint %}

{% hint style="info" %}
Also in **Visual Studio 2019/2022** if you click on the name of a script and hold **Control** and then press **R** twice **( ctrl + R + R )** you will automatically rename any reference to the script you want to rename. Recommended if you end up using the default example scripts that come with asset. Sometimes you have to manually change the filename in Unity for the script to compile properly&#x20;
{% endhint %}
