Audio Channel Events
Inherit from EasyManager.cs
using EasyCodeForVivox;
public class VivoxManager : EasyManager
{
}Inject EasyEvents
using EasyCodeForVivox.Events;
using UnityEngine;
using Zenject;
public class VivoxEvents : MonoBehaviour
{
EasyEvents _events;
[Inject]
private void Initialize(EasyEvents events)
{
_events = events;
}
}Dynamic Events
Make sure Dynamic Events are enabled

How to Subscribe to Audio Channel Events in EasyCode
EasyManager
EasyEvents
Dynamic Events
Dynamic Async Events
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