Audio Channel
Inherit from EasyManager.cs
using EasyCodeForVivox;
public class VivoxManager : EasyManager
{
}Inject EasyAudioChannel
using EasyCodeForVivox;
using UnityEngine;
using Zenject;
public class VivoxAudioChannel : MonoBehaviour
{
EasyAudioChannel _audioChannel;
[Inject]
public void Initialize(EasyAudioChannel audioChannel)
{
_audioChannel = audioChannel;
}
}Toggle Audio in a Channel On/Off
Toggle (turn on/off) Audio/Voice in a channel. A channel must be connected to activate the Audio/Voice capabilities in that channel.
Turns Audio/Voice capabilities on for the channel called "3d"
EasyManager
EasyAudioChannel
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